Educational technology is the
study and ethical practice of facilitating learning and improving performance
by creating, using and managing appropriate technological processes and
resources."[1] The term educational technology is often associated with,
and encompasses, instructional theory and learning theory. While instructional
technology is "the theory and practice of design, development,
utilization, management, and evaluation of processes and resources for
learning," according to the Association for Educational Communications and
Technology (AECT) Definitions and Terminology Committee,[2]educational
technology includes other systems used in the process of developing human
capability. Educational technology includes, but is not limited to, software,
hardware, as well as Internet applications, such as wiki's and blogs, and
activities. But there is still debate on what these terms mean.[3] Technology
of education is most simply and comfortably defined as an array of tools that
might prove helpful in advancing student learning and may be measured in how
and why individuals behave. Educational Technology relies on a broad definition
of the word "technology." Technology can refer to material objects of
use to humanity, such as machines or hardware, but it can also encompass
broader themes, including systems, methods of organization, and techniques.
Some modern tools include but are not limited to overhead projectors, laptop
computers, and calculators. Newer tools such as "smartphones" and
games (both online and offline) are beginning to draw serious attention for
their learning potential. Media psychology is the field of study that applies
theories in human behavior to educational technology. Consider the Handbook of
Human Performance Technology.[4] The word technology for the sister fields of
Educational and Human Performance Technology means "applied science."
In other words, any valid and reliable process or procedure that is derived
from basic research using the "scientific method" is considered a
"technology." Educational or Human Performance Technology may be
based purely on algorithmic or heuristic processes, but neither necessarily
implies physical technology. The word technology comes from the Greek
"techie" which means craft or art. Another word,
"technique," with the same origin, also may be used when considering
the field Educational Technology. So Educational Technology may be extended to
include the techniques of the educator.[citation needed] A classic example of
an Educational Psychology text is Bloom's 1956 book, Taxonomy of Educational
Objectives.[5] Bloom's Taxonomy is helpful when designing learning activities
to keep in mind what is expected of—and what are the learning goals
for—learners. However, Bloom's work does not explicitly deal with educational
technology per SE and is more concerned with pedagogical strategies. According
to some, an Educational Technologist is someone who transforms basic
educational and psychological research into an evidence-based applied science
(or a technology) of learning or instruction. Educational Technologists
typically have a graduate degree (Master's, Doctorate, PhD, or D.Phil.) in a
field related to educational psychology, educational media, experimental
psychology, cognitive psychology or, more purely, in the fields of Educational,
Instructional or Human Performance Technology or Instructional Systems Design.
But few of those listed below as theorists would ever use the term
"educational technologist" as a term to describe themselves,
preferring terms such as "educator."[citation needed] The
transformation of educational technology from a cottage industry to a
profession is discussed by Huntsville, Browne, and Whitaker.
Technology in the classroom
- Computer in the
classroom: Having a computer in the classroom is an asset to any teacher.
With a computer in the classroom, teachers are able to demonstrate a new
lesson, present new material, illustrate how to use new programs, and show
new websites.[21]
- Class website: An easy
way to display your student's work is to create a web page designed for
your class. Once a web page is designed, teachers can post homework
assignments, student work, famous quotes, trivia games, and so much more.
In today's society, children know how to use the computer and navigate
their way through a website, so why not give them one where they can be a
published author. Just be careful as most districts maintain strong
policies to manage official websites for a school or classroom. Also, most
school districts provide teacher webpages that can easily be viewed
through the school district's website.
- Class blogs and wikis:
There are a variety of Web 2.0 tools that are currently being implemented
in the classroom. Blogs allow for students to maintain a running dialogue,
such as a journal,thoughts, ideas, and assignments that also provide for
student comment and reflection. Wikis are more group focused to allow
multiple members of the group to edit a single document and create a truly
collaborative and carefully edited finished product.
- Wireless classroom
microphones: Noisy classrooms are a daily occurrence, and with the help of
microphones, students are able to hear their teachers more clearly.
Children learn better when they hear the teacher clearly. The benefit for
teachers is that they no longer lose their voices at the end of the day.
- Mobile devices: Mobile
devices such as clickers or smartphone can be used to enhance the
experience in the classroom by providing the possibility for professors to
get feedback.[22] See also MLearning.
- Interactive
Whiteboards: An interactive whiteboard that provides touch control of
computer applications. These enhance the experience in the classroom by
showing anything that can be on a computer screen. This not only aids in
visual learning, but it is interactive so the students can draw, write, or
manipulate images on the interactive whiteboard.
- Digital
video-on-demand: Replacement of hard copy videos (DVD, VHS) with digital
video accessed from a central server (e.g. SAFARI Montage). Digital video
eliminates the need for in-classroom hardware (players) and allows
teachers and students to access video clips immediately by not utilizing
the public Internet.
- Online media: Streamed
video websites can be utilized to enhance a classroom lesson (e.g. United
Streaming, Teacher Tube, etc.)
- Online study tools:
Tools that motivate studying by making studying more fun or individualized
for the student (e.g. Study Cocoa)
- Digital Games: The
field of educational games and serious games has been growing
significantly over the last few years. The digital games are being
provided as tools for the classroom and have a lot of positive feedback
including higher motivation for students.[23]
- Podcasts: Podcasting is a relatively new invention that allows anybody to publish files to the Internet where individuals can subscribe and receive new files from people by a subscription. The primary benefit of podcasting for educators is quite simple. It enables teachers to reach students through a medium that is both "cool" and a part of their daily lives. For a technology that only requires a computer, microphone and internet connection, podcasting has the capacity of advancing a student’s education beyond the classroom. When students listen to the podcasts of other students as well as their own, they can quickly demonstrate their capacities to identify and define "quality." This can be a great tool for learning and developing literacy inside and outside the classroom. Podcasting can help sharpen students’ vocabulary, writing, editing, public speaking, and presentation skills. Students will also learn skills that will be valuable in the working world, such as communication, time management, and problem-solving.
There are many other tools being utilized depending on the
local school board and funds available. These may include: digital cameras,
video cameras, interactive whiteboard tools, document cameras, or LCD
projectors. Although pod casts are a new phenomenon in classrooms, especially
on college campuses, studies have shown the differences in effectiveness
between a live lecture versus podcast are minor in terms of the education of
the student. [24]
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